Tag Archive | steam

Why have I switched back to the PC?

About 3 years ago I was playing console games almost exclusively. PC games were a pretty rare treat and usually only with games that made sense for PC, such as RTS games. Everything else at the time was just a better proposal on a console. I could sit among my friends and enjoy a single-player game while they watched some TV or even if they played something else entirely. But something happened when I moved out from college. In a really short span of time it seemed like I was playing on the PC quite a bit more than I remembered. My Steam library was filling up at a rapid pace and my time on Xbox Live was slowly parring down. As has been discussed quite a bit recently, PC gaming has made a meteoric comeback, but I want to reflect on why exactly that happened for me personally when I was just so into these console games before.

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Retro City Rampage to (finally) come out next week, Oct. 9th

Retro City Rampage is the early-GTA-inspired, satire-filled indie game from Brian Provinciano that we’ve been wanting to play forever. Its finally coming to PS3, Vita and PC after years of development work.

This game looks quite fun to say the least, with various movie spoofs and old video game cliches. I personally loved the heck out of GTA2 back when we used to play it at LAN parties. The free-roam top-down aspect was always pretty neat and it was otherwise just plain fun run-and-gun style.

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Some Q&A with Phil Tibitoski on Octodad, Kickstarter and Steam Greenlight

First of all, I hope you have seen Octodad, because it looks great. If you haven’t please check out our preview of the game here. If you like what you see you should probably mosey on over to the Steam Greenlight page for the game and give them a quick upvote. It similar to “liking” something on Facebook, except this actually helps make games come to Steam.

I recently asked one of Octodad’s primary developers, Phil Tibitoski a few questions about not just his game, but about the state of his development, his thoughts on Kickstarter funding and even what he thinks of the new Steam Greenlight process to approve games. Honestly I thought some of the questions were pretty hard-hitting, but Phil came through and answered them all impressively. Hit the jump for the full Q&A!

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I’ll be your pocket Voltar!

It’s a MOBA! It’s 3 vs. 3! It’s…basically Team Fortress 2 arcade?

If you’re into action platforms that involve base defense and lots of fast-paced hacking, slashing, shooting, biting and/or blowing up enemies in an attempt to gain money (solar in this case) then you should definitely check out Awesomenauts. This game was recently released by Ronimo, and despite the developer having a very small track record (only one other game which I have never heard of), Awesomenauts may be their ticket onto the casual gaming map.

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Is $100 too steep for indie devs for a chance at Steam Greenlight?

Steam Greenlight is the latest addition to the Steam platform that lets users up-vote games they think they’ll be willing to pay for. Over the short course of time that Greenlight has been available, there have been many ripoffs, spoofs and just plain nonsense showing up. Half-Life 3? Really?

In an effort to curb the onslaught of rubbish, Steam has implemented a new rule that requires any submitters to make a one-time donation of $100 to the Penny-Arcade-created charity Child’s Play. This puts Greenlight right alongside other one-time fee distribution models like the App Store and Xbox Live Indie Games. What does this mean for aspiring indie developers? Probably time to scrounge up some spare change.

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Valve releases an animated trailer for CS:GO

Counter-Strike: Global Offensive (or CS:GO) from Valve will be releasing tomorrow to many fans clamoring for another game in the hit series. Originally a mod for the first Half-Life game, its been nothing short of amazing to watch the franchise survive for as long as it has and stay relatively unchanged. Valve has released a new trailer for the game as shown below and even though there’s no croutch-aiming it still captures quite a few of the game’s staples like bomb defusal, flash grenades and AWP sniping.

It also has that trademark Valve animation quality to it, with a little bit of questionable film grain. Its easy to spot when something it made with the Source engine since everyone’s movements have this sort of clunky fluidity to them, its hard to put into words.

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You don’t actually own the games you buy on Steam

Yesterday Steam announced that they would not be accepting class action lawsuits any longer. Of course most of the media and the public did an about-face saying “wait, you can do that?” Apparently this type of legal clause has been making its way around several other large companies looking to avoid the perils of class-action lawsuits that are admittedly never very fun to watch. Nobody ever seems to profit from the cases except for the lawyers who orchestrate them, which appears to be the outlined reason for Valve’s change in the first place.

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FULLNOVAZERO’s guide to Steam Sales

Yes you’ve been buying games from Steam for years now.  You have a staggering 14 different games in your library, half of them are made by Valve.  What is this crazy pop-up I just saw though?  A Steam Summer Sale?  Who in the world cares about this?  Well, my friend, gather close, because what I’m about to tell you might just blow you right into the next online distribution platform (pray to God you don’t land on Origin).

Yes, its time for another Steam Sale.  Can’t say we didn’t see it coming. We are now on Day 5 of the sale and its pretty apparent that some people might be a little new to this rodeo.  I’m here to help.  Steam sales are notorious for undercutting people with more sales, so you’ll be forgiven if you just watched a super sale fly right by your face.

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Brace yourselves, Steam summer sales are on the way

Word on the street this week is that the Steam Summer Sales will be upon us at any moment.  I’m not really holding my breathe or anything, but I have to admit that the summer sales have easily been some of the best ones I’ve seen.  They also usually come just at the right time, right when the 4th is upon us Americans and freetime is more abundant with holidays.

What’s more foreboding is how many games are starting to build up in my library on Steam.  A few are even untouched (although most of those are extras from indie bundles).  Will the forthcoming Steam be a complete wash for me?  We’ll see.

Some games I’m going to be looking for though:

  • Max Payne 3
  • Civ 5: Gods & Kings
  • Sins of a Solar Empire: Retribution
  • Deathspank, Deathspank 2 and The Baconing (never played any of them)
  • Another sweet Borderlands deal
  • Maybe EVE?  We’ll see, I’ve been pretty good about staying away from it up to this point.

Let us know if you’re going to be grabbing anything and what deals look good to you!  (When the sale actually begins that is)

And just as a heads-up, Amazon is hosting a bit of a competitive sale on their site as well.

One last thing (I’m updating this after-the-fact, sorry for lack of continuity), people are getting so antsy they are starting to make terrorist threats to Gabe Newell, tongue-in-cheek of course.

Steam sales and bundling will quickly become the bane of Indie developers

I’m sure you’ve thought about it a few times now.  This great-looking, new indie game is out and it looks good enough to play, but I think I’ll wait a little while.  After all, I don’t need it and it’ll just be on one of those Steam sales or Humble Bundle things in a month where I can get it for a buck or two.

That’s the challenge indie developers are currently facing and it may become more and more pronounced as 2012 wanes on.  Indie games are a big deal now and with the industry looking to them to be the real innovators, their success is going to be a barometer for the industry as a whole.  While high-profile indie titles (to think there’s such a thing now is crazy) like Fez are sure to be hits because of their heavy press coverage, awards, backing from services like XBLA and just overall street cred, the vast majority of indie developers are still out there struggling to be successful.

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