Last year we heard a blip about Fortnite, the next game from Unreal and the first to use their Unreal Engine 4. The initial teaser video had me thinking “Minecraft”, but it didn’t seem like anyone else had the same idea, so I stayed pretty low-key about it until I got to see some more. During a preview at this year’s PAX Prime I can confirm that Fortnite is indeed Minecraft with way spiffier visuals and likely more fleshed-out gameplay.
What’s in a name anyway? I’m not really sure, but all I know is that when I heard a passive mention of the name “Deadlight” from E3 this week, I looked it up and was immediately taken in by a game that looks like it “gets it” when it comes to the fine line between innovation while still feeling familiar.
As far as I can tell from demo videos, Deadlight is a zombie apocalypse game (whoa now everybody, don’t leave just yet!) on a 2D, Prince of Persia-inspired space. The game looks very devoid of guns and ammunition and it looks like you will need to use your wits and the environment around you to survive.
The game also doesn’t look totally unlike another Metroidvania rip that I absolutely loved: Shadow Complex. In fact the engine looks like a direct port, so I was a little surprised to hear the game wasn’t from Epic Games and Chair, but from good old Microsoft Game Studios with a new developer called Tequila Works. Gameplay itself looks like it is much more akin to the classic Prince of Persia style with lots of acrobatic puzzlers.
Right now I’m just straight-up impressed with what I see and I wouldn’t be surprised if this is the sleeper-hit of the summer. The game is rumored to be featured on Microsoft’s annual Xbox Live Summer of Arcade. Hit the jump for some video footage!
One of the more…let’s say disturbing entries this year for E3 is definitely the new Tomb Raider reboot.
Honestly I was pretty into the idea of a new Tomb Raider and the Uncharted-inspired gameplay is a great choice for the modern era (but secretly I hope they keep some of the acrobatic puzzles that made the originals so endearing). Anyway, gameplay, dark visuals and creepiness aside, what’s actually disturbing about the new Tomb Raider is its nearly masochistic approach. Consider this: Lara Croft has long been the go-to for female sexuality in video games, so to watch this new version of Lara basically get slapped around the game screaming at every turn just feels downright weird.
Hearing a girl scream has a naturally unnerving feel to it and I just don’t know if that’s what Square Enix and Crystal Dynamics were going for. I get that they want Lara to have some faults, that she can feel pain and maybe that she’s even a little battered (and man they really nailed that battering thing as far as I can tell), but Lara is suppose to be our female hero figure after all. So hearing scream after scream, grunts and moans all on top of it just downright makes me uncomfortable. Its hard to say right now, but if they don’t tone it down a bit I’ll probably have a hard time playing this thing when it finally gets released.
Hit the jump for a preview of the game and the squeamish E3 gameplay presentation.
Hey everybody, sorry for the extreme lack of content, but I hope the wait was worth it! I got to rethinking about some of the videos I’m currently doing, how I’m doing them, what I’m presenting and even where this blog is going. The result was a few new ideas regarding what I’m presenting and the first one of those ideas is a resurrected Indie Spotlight. Hit the jump for the first episode of the new format.
Its time to promote some more indie games that catch my eye! Seems like I do that a lot these days, but indie games have long now become my bastion for original titles. ‘Anna’ is a game that channels a lot of Amnesia: The Dark Descent, but with way more light…and outside-ness. Watching the trailer will really draw you in, then it will basically scare the living bejezus out of you.
After playing for several hours last night and quickly losing track of time, I can already tell that Mass Effect 3 is going to be a huge game to go up against. I’m looking forward to meeting all of the characters and finding out all of the twists and tricks this game has to offer, but for now let me offer my first impressions of the game.
After getting a little sample last week of what the general concept is for Assassin’s Creed III, now we have a much better understanding on how that concept will be realized. Press release mumbo-jumbo aside, the trailer and screens for AC3 really show off some interesting new ideas about the game.
As an extra special deal for all you FULLNOVAZERO readers I’m doing an extra video today that I’m calling The Bonus Round (title pending). I would like to treat you guys to something a little extra once in awhile, so I decided to pull together another video from some extra footage I captured while playing the new SSX demo. Hit the jump to check it out!