2012 is shaping up to be the year that developers finally pushed back. For many years past both content creators and content consumers have bemoaned the pandering of the lowest common denominator. Why can’t anybody make something original for once? Why do we need yet another modern shooter set in the Middle East? Of course we get these games because people buy them, but many of us knew that if somebody ever made that classic turn-based, squad-based RPG they remembered so dearly, they’d buy it too. Well along came Kickstarter and the people responded with money in hand.
But Kickstarter hasn’t been without its criticisms. Though the platform has helped fund numerous big game projects this year, starting largely with Tim Schafer’s Double Fine Adventure, its come to light that many of these games are essentially rehashes of the days of old. A leisurely walk down nostalgia park if you will. For all of its ability to fund developers outside of publisher’s control, it doesn’t quite seem to be able to fund things we’ve never seen before.
Brenda Brathwaite and Tom Hall of Loot Drop believe that people are ready for more of the old, not the new. They might be right. Their Kickstarter originally started out as simply “Old School RPG”, but has quickly evolved to include many more details and a proper name under Shaker. Its a project that deserves a little attention both for its original story setting as well as its veteran creator cred. We’re going to take a deep look at everything this project is about and try to make sense of it all as you may be about as overwhelmed as I was at first. These Kickstarter projects are definitely beginning to get a little hard to digest!
I’ve been watching Project Eternity with a distant eye. I know its there, I pledged a bit of money and I’m sort of trusting the guys at Obsidian to do something special. But obviously Obsidian aims to impress us and prove that they’re not just out for a quick money grab. Indeed, Eternity is already beginning to take some real shape and form, even while its Kickstarter winds down.
Everybody, my day has come. Many a project have come by and I’ve praised its potential through the roof, but nothing quite like this. Banjo-Kazooie could quite well be one of my favorite games of all time. Its up there with Ocarina of Time and Half-Life as one of the games I’ve replayed the most. So let me just say that when talk of a spiritual successor to Banjo-Tooie, the 2nd game in the seminal duo of N64 classics, may be looking for some support, I’m right there. I’m all over that like a Jinjo on Mumbo’s Mountain.
First of all, I hope you have seen Octodad, because it looks great. If you haven’t please check out our preview of the game here. If you like what you see you should probably mosey on over to the Steam Greenlight page for the game and give them a quick upvote. It similar to “liking” something on Facebook, except this actually helps make games come to Steam.
I recently asked one of Octodad’s primary developers, Phil Tibitoski a few questions about not just his game, but about the state of his development, his thoughts on Kickstarter funding and even what he thinks of the new Steam Greenlight process to approve games. Honestly I thought some of the questions were pretty hard-hitting, but Phil came through and answered them all impressively. Hit the jump for the full Q&A!
FTL: Faster Than Light is a rouge-like for people who’ve never played rouge-likes. Its also one of the most addictive and re-playable games of the year. Prepare to take a rag-tag crew on a voyage across the galaxy battling pirates, escaping rebels, running missions for alien races and narrowly escaping asteroid fields, all in the span of about 2 hours!
Baldur’s Gate, Neverwinter Nights, Icewind Dale, Knights of the Old Republic 2, Planetscape: Torment and Fallout: New Vegas are just a handful of the hit games that the developers at Obsidian Entertainment have made in the past. Now independent and ready to start taking on projects again, Obsidian has turned to Kickstarter for a new franchise that looks to be a spiritual successor to their popular Neverwinter Nights games.
Guns of Icarus Online remains one of the most impressive Kickstarter projects I’ve seen to date. They’ve launched several big beta weekends and not even a year into being funded they are nearly ready for launch on Steam this month. In preparation and to get everybody just revved up for the release, Muse will be holding a tournament this weekend on BinaryBeast.
Its easy to see how I have been extremely excited over the updates for Planetary Annihilation. After all, TA really needed another shot for greatness after Supreme Commander 2 sort of fell flat on its face. Naval units have officially been “achieved” and the campaign is now shifting its sights for an even grander scale battle in what they call “Galactic War“.
You may remember that Shadowrun Returns was one of the well-featured Kickstarter games of this site, which stole my heart with its ambitious and dedicated team of programmers and game designers. You could see how passionate they were with each video update and for a franchise that’s been around that long I could tell this project was going in the right direction. Looks like I was right, because the first look at this game after only a few months of work has left me extremely impressed.