Retro City Rampage is the early-GTA-inspired, satire-filled indie game from Brian Provinciano that we’ve been wanting to play forever. Its finally coming to PS3, Vita and PC after years of development work.
This game looks quite fun to say the least, with various movie spoofs and old video game cliches. I personally loved the heck out of GTA2 back when we used to play it at LAN parties. The free-roam top-down aspect was always pretty neat and it was otherwise just plain fun run-and-gun style.
Just in the mood to try and get some video content up again. So I’d like to start again by playing a little FTL. Ideally it would be great if I could put some video out everyday, but….we’ll play it by ear for now. Check out the video and tell me what you think!
(Tentative name for the series is “Daily Play”)
FTL: Faster Than Light is a rouge-like for people who’ve never played rouge-likes. Its also one of the most addictive and re-playable games of the year. Prepare to take a rag-tag crew on a voyage across the galaxy battling pirates, escaping rebels, running missions for alien races and narrowly escaping asteroid fields, all in the span of about 2 hours!
Stealth games have been in a bit of a lull lately. The genre was once very strong in its original form. Games like Thief and Splinter Cell defined it. But since that time franchises that address stealth have usually gone for more of an action-intense route. Splinter Cell basically turned into a video game version of 24, with way less emphasis on the stealth portion of the game. Most other games have abandoned the idea entirely.
But along comes Mark of the Ninja, a fresh new title with a huge emphasis on the stealth portion of gaming. While it uses a 2D side-scrolling view, it uses every opportunity that brings. Its easy to find ledges to climb up, see the paths of guards and the lights that you need to stay out of. Side-note: why do these places always use the least amount of light possible? Haven’t they ever thought of just putting a couple of florescent tubes up on the ceiling?
Revisiting the Indie Megabooth on Saturday I sat down at several booths and talked to all sorts of developers. To be honest I’m not sure what I’m expecting in the indie area of PAX, everything is usually new and unique, no two games really look the same. Well, even considering that Octodad stood out pretty well. This is a game that deserves the title of “high concept” and expects quite a bit of what the industry terms “suspension of disbelief”.
In Octodad: Dadliest Catch (so many puns!) you play the titular octopus who has mysteriously found a place in the real human world, but struggles on a daily basis to keep the fact that he is an octopus a secret. In other words, the game has you, a very obvious looking yellow octopus, doing very menial and mundane chores in an effort to appear human, lest you raise the suspicions of your family and friends.
Ok, so the game is over? What? What the hell is happening? I just started playing Retro/Grade at PAX Prime 2012 in what is known as the Indie Megabooth. I’ve been handed a guitar controller from Rock Band, my ship on the screen just blew up a huge…something and now the credits are rolling. Huh? But no, something is happening, all of the sudden the credits are rolling backward and I’m watching the battle that just took place in reverse….and now I’m finally playing. This is Retro/Grade and in a sea of games that I could easily call original and eye-catching, this one really stood out as the most fun.
Oh Indie Spotlight, its been awhile. I have to apologize for taking you all down that road of trying to make it episodic somehow. I don’t mind doing regular updates, but that format clearly did not work for anyone. Its way better to feature these games on a case-by-case basis.
I was able to get my hands on Gunpoint, which is a very high-concept indie game from Tom Francis (I actually wrote about it some time ago). I would call it puzzle, strategy and stealth all rolled into one, with a little dash of sandboxing opportunities. Add to that the slick 8-bit, yet beautifully designed artwork and you have Gunpoint.
It seems so long ago now, but its only been 2 years since Roger Ebert famously conceded that he was wrong to say video games could never be art. It was the final blow to a debate that had raged for years, could video games ever be seriously considered an artform?
At the epicenter of the myriad examples to be offered that loudly said Yes, they could, there were games like Jonathan Blow’s Braid, Thatgamecompany’s Flower and a handful of games by none other than Jason Rohrer.
Kickstarter continues to be a goldmine of great indie ideas and proposals, but let’s face it: most of them have been rehashes and sequels to long-dead game franchises. I certainly don’t mind that one bit, but why not something new and original once in awhile? An IP has to start somewhere. This week’s Kickstarter picks (backed by FULLNOVAZERO) are 2 completely original titles.