So this is a rant that I’m sure many of you saw coming. It took me some time to get to, but I have finally beat Mass Effect 3. Probably one of the few reasons I ended up beating the game when I did was because I heard so much about the ending and I wanted to see what all the hub-bub was about. I did originally plan to take much longer and experience more of the side quests, but there was just too much mounting pressure to get in on the discussion. Somehow I was able to remain isolated from spoilers and I didn’t find out why the ending was bad until I experienced it for myself
First of all, let’s get this out of the way on the abstract page:
SPOILER ALERT LEVEL 99
This is going to be a spoiler-ific discussion and so if you have not beat the game yet, don’t click into it. I don’t know a good way to talk about the subject without directly referencing some things, so just stay away if you haven’t had the chance to finish this game yet. With that out of the way, hit the jump for my breakdown on why I hate the Mass Effect 3 ending and why many others do as well.
There’s been a couple of pretty big exploits lately in Bioware’s new game Star Wars: The Old Republic. So big that Bioware has gone on record to say that there will be quite the reckoning for players who are taking advantage of these situations. I say: why? Because people are playing your game a lot?
See, to me the problem doesn’t lie with the player, the problem lies with the reward system surrounding the exploit.
Every so often a huge game like Skyrim or The Old Republic or Modern Warfare 3 comes out. They charge $60 and we accept it because its the standard price for a high-quality, AAA title. In these situations I think most people don’t mind because there is a significant premium associated with these titles and we all accept that they will be the most popular (and time consuming) of the crop. They keep that $60 price tag for months, even years at a time.
Then other games come out at the same price point and only weeks later we see their price-tag slashed in half. Duke Nukem Forever had a huge build-up of hype and had a lot going for it in terms of word-of-mouth prior to the game’s release. Had it been a great game I think it would’ve retained its initial price tag all the way until Christmas. Instead it was awful and people barely touched it even when it was on sale for $10 on Steam only a month or two later.
If there was one real problem I have with the gaming industry today, it must be the timing of announcements. It seems that there is no shortage of the need to blurt out that you are working on some sequel the moment development begins. What for though? Why even waste our time with this nonsense? I can certainly understand that you are all excited to be working on the next sequel to some game we all played 5, 10, even 15 years ago, but if there is no clear sight of the finish line then I just don’t see the point of telling us about it right away.
Just last week I was remarking that there was no chance in hell that Bioware’s next game would have anything to do with the huge offshoot in 2003 that was Command & Conquer: Generals. Well I am nearly shocked that this next game is, in fact, a sequel to the aforementioned game. Not because it was a bad game, mind you, in fact I played it at almost every LAN party for about 2 years. It was surprisingly well-balanced and fun. No, I was surprised because the C&C fanbase rebuked the game so hard back in the day.
There’s been some speculation around what EA and Bioware are teaming up to do next, but a recent domain registration for around a dozen different names has everyone thinking the next game is going to be called “Command & Conquer: Alliances”, presumably taking place in the C&C universe. Hit the jump for the full story!
The best part is that this coming entirely from a magazine I’ve never heard of before and they neglect to detail anything (buy our next issue and find out!).
I’m highly interested to see where this goes, maybe it is some amazing co-op system (which would make a lot of sense considering the style of gameplay). Maybe its actual competitive multiplayer; I could see them doing a 2v2 style where each player gets 2 companions and you need to advance through the level very carefully and tactically, kinda like old-school Rainbow Six, but now I’m just way off in fantasy land, they would never do that.
My bet is on a Fable 2-like experience where you’ll be able to see where friends are in the game at any time and where their decisions stack up with your own. In any case, sounds nuts.
UPDATE: Bioware has confirmed there will be co-op multiplayer, sweet!