The Top 10 indie games of the year
IndieDB posted a user-submitted vote for the best indie games of 2011. I was very pleased with the results and even more pleased to see that I actively played 8 out of the 10 games awarded. You can check out the detailed list here or hit the jump for a quick run-down.
I’m about to try the 2 games I didn’t get to this year, so those would be the only ones I’m sketchy on, but the rest of the list I 100% agree with:
10) Unepic – Haven’t played, no comment.
9) Atom Zombie Smasher – Made a video about it. Have played more hours than I’m willing to admit. Very replayable with lots of randomness.
8) Ace of Spades – Haven’t played, but its Minecraft with guns and it sounded awesome.
7) Dungeons of Dredmor – I haven’t made a video on this yet have I? Its amazing randomly generated fun, highly recommend, usually less than $5 for hours of gameplay.
6) SpaceChem – Brilliant puzzle game. Incredible Machine-like gameplay. User generated puzzles to extend the lifetime of this game very far. Only caveat is that it crashes my computer hard sometimes. Available on iOS also.
5) Sanctum – Best Co-op game this year. Tower defense meets FPS, what more could you want?
4) Bastion – Best storied game this year. Excellent catch with the dynamic narration, great twist at the end and very replayable.
3) Trine 2 – What if Trine had multiplayer? That’s what Trine 2 is all about and it shines very brightly with a few friends playing.
2) Frozen Synapse – Tactical, almost classic Rainbow Six-like gameplay. Highly entertaining for pick-up games between friends and co-workers. Can play multiple games at once. Feels like a modern chess game in some ways. Another one I made a video on.
1) Terraria – Didn’t actually play it up until the end of the year, but it ended up being one of my favorite games. Better than Minecraft? In many ways a resounding yes, which is quite the accomplishment. If you don’t have this by now I don’t know where you’ve been. Best played with friends.
There you go! Again it was such a great year for indie games, I am very happy with the results of what a bolstered indie distribution chain can ultimately bring.