Why did 2011 feel like such a disappointing year for video games? (or the year of the threequel)
There was an article the other day on Kotaku discussing 2011 as a year of disappointments. I thought about this long and hard. 2011 actually had some of my favorite games of possibly the last decade, but there was always this subtle agreement with that statement, something in the back of my mind that told me this year really was a big disappointment. Now I know why. You can certainly have great, amazing sequels and some of them may even be GOTY, but if there are no original titles to surround them it becomes a wash of rehashed and refined formulas.
Few, if any, original titles were actually great this year. All of the ones we had hopes for (Brink, Homefront, L.A. Noire, Dead Island) ended up selling us short. Maybe our expectations for original AAA titles are now too high? Or maybe we just don’t bother paying attention if there isn’t a 2 on the end of the title.
Not to mention that so many games weren’t just sequels, but threequels! Gears of War 3, Uncharted 3, Resistance 3, Killzone 3, F.E.A.R. 3, ugh…can’t you publishers try something NEW once in awhile?
I certainly don’t mind the great titles being new iterations, most of the time it gives the developer a chance to refine what they originally brought to the table, but I think the lack of original story and gameplay ideas just vexes me, a disappointing year indeed.