League of Legends remaps Masteries

Personally I never get around to building out the masteries pages for individual characters.  Its been a problem of mine since day one of playing the game.  Why?  Probably the idea that most of the bottom-tier masteries feel like they aren’t helping me much, so I just don’t usually bother.  I’m pretty excited to hear that Riot will be redoing the masteries page soon to address some of these issues:

We also wanted to normalize the value of each individual mastery point across the mastery trees. As we have added more items to the game, the value of altering certain stats has changed. With the cost-benefit relationship of each stat more strongly determined through all of this iteration, it made sense to reevaluate the masteries with this new data in mind.

In the new system, every point matters. Each mastery point that you spend feels like a strong, impactful choice.

That’s some news I like to hear.  You can checkout the full description of soon-to-be changes below:

Inside Design: Masteries in Season Two


Tags: , , , ,

About Ryan Saul

Hailing from Portland, OR I work by day and blog by night. I like to consider myself a video game connoisseur, playing as many new things as I can get my hands on. Its hard to hold me down to one game for very long before I move on to the next big thing. Luckily, that works pretty well in terms of video game blogging.

2 responses to “League of Legends remaps Masteries”

  1. GiantsBane says :

    You at least build unique mastery pages for different character archetypes though right?

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: